ENGINES (Provided By Marvin) |
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NOMENCLATURE | ASSEMBLY | THRUST | FUEL USAGE | INCREASE* |
Illumine MK I | 15 | 150 | 36 | 0.0 |
Illumine MK II | 25 | 300 | 60 | 32.5 |
Voyage MK I | 45 | 450 | 84 | 65.5 |
Voyage MK II | 70 | 600 | 108 | 98.5 |
Richton Ion | 90 | 750 | 132 | 131.5 |
Clan Richton Ion | 115 | 900 | 144 | 164.5 |
Neptune MK I | 145 | 1050 | 156 | 197.5 |
Neptune MK II | 155 | 1200 | 168 | 229.5 |
Quantum Ion MK I | 170 | 1350 | 180 | 262.5 |
Quantum Ion MK II | 200 | 1500 | 192 | 295.5 |
* Amount of increase (+/-0.5) to a Ships Base Speed. |
CIVILIAN SHIPS - BASIC CONFIGURATION (Provided By Marvin) |
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NOMENCLATURE (Click for info) | ASSEMBLY | CAPACITY | AGILITY | ARMOR | BASE SPEED* |
Talon | 200 | 7 | 80 | 85 | 558 |
Arrow | 225 | 8 | 100 | 90 | 545 |
Scorpion | 225 | 9 | 100 | 110 | 519 |
Pulsar | 225 | 8 | 75 | 105 | 525 |
Saber | 250 | 10 | 72 | 125 | 505 |
Panther | 275 | 10 | 74 | 130 | 492 |
Raven | 300 | 11 | 70 | 145 | 479 |
Mirage | 325 | 12 | 70 | 140 | 459 |
Striker | 350 | 12 | 65 | 170 | 459 |
Venture | 375 | 14 | 70 | 180 | 440 |
Phoenix | 400 | 14 | 55 | 185 | 413 |
Sentinel | 425 | 15 | 58 | 190 | 413 |
Hunter | 450 | 18 | 50 | 200 | 361 |
Renegade | 475 | 19 | 35 | 220 | 328 |
Guardian | 500 | 18 | 55 | 210 | 374 |
Centurion | 500 | 21 | 30 | 240 | 262 |
Legacy | 525 | 20 | 50 | 225 | 348 |
Mammoth | 550 | 21 | 45 | 250 | 256 |
Starmaster | 550 | 22 | 40 | 300 | 243 |
Leviathan | 550 | 22 | 25 | 280 | 262 |
* Ships speed when fitted with an Illumine MK I Engine. |
CIVILIAN SHIPS - STANDARD ASSEMBLY COMPONENTS* (Provided By Marvin) |
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NOMENCLATURE | HARD POINTS | CM PACKS | EQUIPMENT SLOTS | CREW SLOTS |
Talon | 2 | 1x25 | 3 | 1 |
Arrow | 3 | 1x25 | 3 | 1 |
Scorpion | 3 | 1x25 | 4 | 1 |
Pulsar | 2 | 1x25 | 4 | 1 |
Saber | 4 | 1x25 | 4 | 1 |
Panther | 4 | 1x25 | 4 | 1 |
Raven | 4 | 1x25 | 5 | 1 |
Mirage | 4 | 1x25 | 5 | 2 |
Striker | 5 | 1x25 | 5 | 1 |
Venture | 5 | 2x25 | 5 | 2 |
Phoenix | 8 | 1x25 | 4 | 1 |
Sentinel | 5 | 2x25 | 5 | 3 |
Hunter | 8 | 2x25 | 5 | 3 |
Renegade | 8 | 2x25 | 5 | 4 |
Guardian | 8 | 2x25 | 5 | 3 |
Centurion | 8 | 4x25 | 5 | 4 |
Legacy | 8 | 3x25 | 5 | 4 |
Mammoth | 8 | 4x25 | 5 | 4 |
Starmaster | 8 | 4x25 | 5 | 5 |
Leviathan | 8 | 4x25 | 5 | 5 |
* Assembly components can be modified and adjusted within the ships capacity range. |
MILITARY SHIPS* (Provided By Marvin) |
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NOMENCLATURE (Click for info) |
ASSEMBLY | AGILITY | ARMOR | HARD POINTS | MAXIMUM SPEED |
Ferret | 400 | 94 | 120 | 4 | 814 |
Aries | 400 | 90 | 135 | 4 | 788 |
Shadow | 420 | 95 | 145 | 8 | 821 |
Wraith | 420 | 95 | 155 | 8 | 821 |
Evoch-C | 440 | 100 | 180 | 8 | 880 |
Evoch-E | 440 | 105 | 200 | 8 | 900 |
Lamprey | 470 | 92 | 220 | 8 | 801 |
Firestar | 470 | 90 | 240 | 8 | 788 |
Avenger | 500 | 70 | 270 | 8 | 755 |
Shrike | 500 | 55 | 285 | 8 | 722 |
Predator | 500 | 50 | 310 | 8 | 689 |
Chimera | 500 | 52 | 375 | 8 | 709 |
* All military ships are fitted with eight equipment slots and 4x25 CM Packs and 1 cargobay. |
FUEL CELLS (Provided By Marvin) |
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CLASS | ASSEMBLY | CAPACITY |
C1 | 20 | 400 |
C2 | 40 | 800 |
C3 | 60 | 1200 |
C4 | 80 | 1600 |
C5 | 100 | 2000 |
C6 | 120 | 2400 |
C7 | 140 | 2800 |
C8 | 160 | 3200 |
C9 | 180 | 3600 |
C10 | 200 | 4000 |
SHIELDS (Provided By Marvin) |
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CLASS | ASSEMBLY | OUTPUT |
C1 | 20 | 150 |
C2 | 35 | 300 |
C3 | 50 | 450 |
C4 | 65 | 600 |
C5 | 80 | 750 |
C6 | 95 | 900 |
C7 | 110 | 1050 |
C8 | 125 | 1200 |
C9 | 140 | 1350 |
C10 | 155 | 1500 |
CARGO SCANNERS (Provided By Marvin) |
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CLASS | RANGE |
C1 | 500 |
C2 | 1000 |
C3 | 1500 |
C4 | 2000 |
C5 | 2500 |
CARGO BAYS (Provided By Marvin) |
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ASSEMBLY | RANGE |
15 | 1 X 25 Units |
30 | 2 X 25 Units |
45 | 3 X 25 Units |
60 | 4 X 25 Units |
75 | 5 X 25 Units |
HYPER DRIVES (Provided By Marvin) |
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NOMENCLATURE | CLASS | MAX RANGE |
Fulcrum | C1 | 1 Sector |
Fulcrum | C2 | 2 Sectors |
Fulcrum | C3 | 3 Sectors |
Fulcrum | C4 | 4 Sectors |
Fulcrum | C5 | 5 Sectors |
Mantis | 10 Sectors |
SHIELD BOOSTS (Provided By Marvin) |
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CLASS | CELLS | INCREASE |
C1 | 1 | + 50 |
C2 | 2 | + 100 |
C3 | 3 | + 150 |
C4 | 4 | + 200 |
C5 | 5 | + 250 |
REPAIR SYSTEMS (Provided By Marvin) |
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CLASS | REPAIR TIME |
C1 | SLOW |
C2 | MEDIUM |
C3 | HIGH |
AUXILIARIES (Provided By Marvin) |
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WEAPONS | NOTES |
Cannon Heatsink | Cools cannon to increase firing rate. |
Cannon Relay System | Dubbles cannon firepower |
Proximity Mine | |
Station Detonator | |
EQUIPMENT | NOTES |
Afterburner Over-Drive | Uses mains to increase afterburner 35% - 70% |
Anti-Missile System | Destroys inbound missiles |
Auto CM Launcher | Auto-Deploys CM:s at incoming missiles |
Escape Pod | |
Probe | |
Shield Recharger | Transfers energy from mains to shield array |
Stealth Field |
WING ENHANCEMENT CHART (Provided By Marvin) |
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WINGS (Provided By Marvin) |
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NOMENCLATURE | CLASS | ASSEMBLY |
StarGlider | C1 | 10 |
Archer | C2 | 20 |
Raptor | C3 | 35 |
Falcon MK I | C4 | 55 |
Falcon MK II | C5 | 70 |
Falcon MK III | C6 | 80 |
Razor MK I | C7 | 95 |
Razor MK II | C8 | 110 |
Razor MK III | C9 | 120 |
Razor MK IV | C10 | 135 |
NightHawk MK I | C11 | 150 |
NightHawk MK II | C12 | 170 |
NightHawk MK III | C13 | 180 |
PARTICLE WEAPONS (Provided By Marvin) |
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NOMENCLATURE | CLASS | YIELD | CYCLE RATE | RANGE | NOTES |
Flare Beam | C1 | 10 | 120 | 750 | |
IceSpear | C2 | 25 | 120 | 700 | |
FireFury | C3 | 35 | 120 | 600 | |
StarGuard | C4 | 45 | 120 | 570 | |
Stalker | C5 | 70 | 100 | 550 | |
Eclipse | C6 | 50 | 100 | 540 | Kinetic force weapon |
StarForge | C7 | 100 | 100 | 580 | |
Maxim-R | C8 | 120 | 100 | 700 | |
SunRail | C9 | 40 | 90 | 550 | Depletes targets energy |
Razor | C10 | 140 | 90 | 450 | |
Predator | C11 | 150 | 90 | 480 | |
Trebuchet | C12 | 55 | 90 | 550 | Depletes target shields |
Atlas | C13 | 200 | 90 | 500 | |
Phantom | C14 | 220 | 90 | 570 | |
Banshee | C15 | 80 | 90 | 520 | Kinetic force weapon |
BEAM WEAPONS - LASERS (Provided By Marvin) |
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NOMENCLATURE | CLASS | YIELD | RANGE* |
Refractor | C1 | 10 | Linked |
Metal Vapor | C2 | 25 | Linked |
Coil | C3 | 40 | Linked |
Neodymium | C4 | 55 | Linked |
Fusion | C5 | 75 | Linked |
* The range of a beam weapon is linked to its particle weapon counterpart. |
MISSILES (Provided By Marvin) |
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NOMENCLATURE | CLASS | YIELD | RANGE | SPEED | NOTES |
Echelon | C1 | 1000 | 3800 | 1400 | |
Viper | C2 | 1200 | 3500 | 1200 | |
Rockeye | C3 | 1400 | 3400 | 1000 | |
Starfire | C4 | 1800 | 3000 | 500 | |
Exodus | C5 | 2500 | 2400 | 700 | |
Leech | 200 | 3500 | 1000 | EMP Disruptor | |
Excalibur Pack | 800 | 4000 | 1800 | Regenerative (3 minutes) | |
Fulcrum Torpedo | 110000 | 2000 | 250 | Mass Destruction | |
Lynx | 900 | 27000 | 800 | Targets engines | |
Rage | 950 | 2800 | 850 | Targets weapon systems | |
Cyclone | 1500 | 3100 | 1000 | Kinetic missile |
SECONDARY DEVICES |
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NOMENCLATURE |
NOTES |
Stealth / Cloaking Device | Time per device: 60 seconds |
Proximity Mine | Cloaked detonation weapon, ~2000 range, ~100,000 yield |
Probe | High power sensor device, 25,000 range |
Station Detonator | Destroys player built stations, ~8,000,000 yield |